LCOV - code coverage report
Current view: top level - AP_Landing - AP_Landing_Slope.cpp (source / functions) Hit Total Coverage
Test: lcov.info Lines: 135 173 78.0 %
Date: 2026-09-09 11:02:08 Functions: 14 15 93.3 %

          Line data    Source code
       1             : /*
       2             :    This program is free software: you can redistribute it and/or modify
       3             :    it under the terms of the GNU General Public License as published by
       4             :    the Free Software Foundation, either version 3 of the License, or
       5             :    (at your option) any later version.
       6             : 
       7             :    This program is distributed in the hope that it will be useful,
       8             :    but WITHOUT ANY WARRANTY; without even the implied warranty of
       9             :    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      10             :    GNU General Public License for more details.
      11             : 
      12             :    You should have received a copy of the GNU General Public License
      13             :    along with this program.  If not, see <http://www.gnu.org/licenses/>.
      14             :  */
      15             : 
      16             : /*
      17             :  *   AP_Landing_Slope.cpp - Landing logic handler for ArduPlane for STANDARD_GLIDE_SLOPE
      18             :  */
      19             : 
      20             : #include "AP_Landing.h"
      21             : #include <GCS_MAVLink/GCS.h>
      22             : #include <AP_HAL/AP_HAL.h>
      23             : #include <AP_LandingGear/AP_LandingGear.h>
      24             : #include <AP_AHRS/AP_AHRS.h>
      25             : #include <AP_GPS/AP_GPS.h>
      26             : #include <AP_Logger/AP_Logger.h>
      27             : 
      28             : #if defined(APM_BUILD_TYPE)
      29             : //  - this is just here to encourage the build system to supply the "legacy build defines".  The actual dependecy is in the AP_LandingGear.h and AP_LandingGear_config.h headers
      30             : #endif
      31             : 
      32         113 : void AP_Landing::type_slope_do_land(const AP_Mission::Mission_Command& cmd, const float relative_altitude)
      33             : {
      34         113 :     initial_slope = 0;
      35         113 :     slope = 0;
      36             : 
      37             :     // once landed, post some landing statistics to the GCS
      38         113 :     type_slope_flags.post_stats = false;
      39             : 
      40         113 :     type_slope_stage = SlopeStage::NORMAL;
      41         113 :     GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing approach start at %.1fm", (double)relative_altitude);
      42         113 : }
      43             : 
      44         247 : void AP_Landing::type_slope_verify_abort_landing(const Location &prev_WP_loc, Location &next_WP_loc, bool &throttle_suppressed)
      45             : {
      46             :     // when aborting a landing, mimic the verify_takeoff with steering hold. Once
      47             :     // the altitude has been reached, restart the landing sequence
      48         247 :     throttle_suppressed = false;
      49         247 :     nav_controller->update_heading_hold(prev_WP_loc.get_bearing_to(next_WP_loc));
      50         247 : }
      51             : 
      52             : /*
      53             :   update navigation for landing. Called when on landing approach or
      54             :   final flare
      55             :  */
      56       37991 : bool AP_Landing::type_slope_verify_land(const Location &prev_WP_loc, Location &next_WP_loc, const Location &current_loc,
      57             :         const float height, const float sink_rate, const float wp_proportion, const uint32_t last_flying_ms, const bool is_armed, const bool is_flying, const bool rangefinder_state_in_range)
      58             : {
      59             :     // we don't 'verify' landing in the sense that it never completes,
      60             :     // so we don't verify command completion. Instead we use this to
      61             :     // adjust final landing parameters
      62             : 
      63             :     // determine stage
      64       37991 :     if (type_slope_stage == SlopeStage::NORMAL) {
      65        5862 :         const bool heading_lined_up = abs(nav_controller->bearing_error_cd()) < 1000 && !nav_controller->data_is_stale();
      66        5862 :         const bool on_flight_line = fabsf(nav_controller->crosstrack_error_m()) < 5.0f && !nav_controller->data_is_stale();
      67        5862 :         const bool below_prev_WP = current_loc.alt < loc_alt_AMSL_cm(prev_WP_loc);
      68       11724 :         if ((mission.get_prev_nav_cmd_id() == MAV_CMD_NAV_LOITER_TO_ALT) ||
      69        5862 :             (wp_proportion >= 0 && heading_lined_up && on_flight_line) ||
      70       11724 :             (wp_proportion > 0.15f && heading_lined_up && below_prev_WP) ||
      71             :             (wp_proportion > 0.5f)) {
      72         111 :             type_slope_stage = SlopeStage::APPROACH;
      73             :         }
      74             :     }
      75             : 
      76             :     /* Set land_complete (which starts the flare) under 3 conditions:
      77             :        1) we are within LAND_FLARE_ALT meters of the landing altitude
      78             :        2) we are within LAND_FLARE_SEC of the landing point vertically
      79             :           by the calculated sink rate (if LAND_FLARE_SEC != 0)
      80             :        3) we have gone past the landing point and don't have
      81             :           rangefinder data (to prevent us keeping throttle on
      82             :           after landing if we've had positive baro drift)
      83             :     */
      84             : 
      85             :     // flare check:
      86             :     // 1) below flare alt/sec requires approach stage check because if sec/alt are set too
      87             :     //    large, and we're on a hard turn to line up for approach, we'll prematurely flare by
      88             :     //    skipping approach phase and the extreme roll limits will make it hard to line up with runway
      89             :     // 2) passed land point and don't have an accurate AGL
      90             :     // 3) probably crashed (ensures motor gets turned off)
      91             : 
      92       37991 :     const bool on_approach_stage = type_slope_is_on_approach();
      93       37991 :     const bool below_flare_alt = (height <= flare_alt);
      94       37991 :     const bool below_flare_sec = (flare_sec > 0 && height <= sink_rate * flare_sec);
      95       37991 :     const bool probably_crashed = (aparm.crash_detection_enable && fabsf(sink_rate) < 0.2f && !is_flying);
      96             : 
      97       37991 :     height_flare_log = height;
      98             : 
      99       37991 :     const AP_GPS &gps = AP::gps();
     100             : 
     101       37991 :     if ((on_approach_stage && below_flare_alt) ||
     102        6203 :         (on_approach_stage && below_flare_sec && (wp_proportion > 0.5)) ||
     103       37887 :         (!rangefinder_state_in_range && wp_proportion >= 1) ||
     104             :         probably_crashed) {
     105             : 
     106       18153 :         if (type_slope_stage != SlopeStage::FINAL) {
     107         110 :             type_slope_flags.post_stats = true;
     108         110 :             if (is_flying && (AP_HAL::millis()-last_flying_ms) > 3000) {
     109           0 :                 GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Flare crash detected: speed=%.1f", (double)gps.ground_speed());
     110             :             } else {
     111         110 :                 GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Flare %.1fm sink=%.2f speed=%.1f dist=%.1f",
     112             :                                   (double)height, (double)sink_rate,
     113             :                                   (double)gps.ground_speed(),
     114             :                                   (double)current_loc.get_distance(next_WP_loc));
     115             :             }
     116             :             
     117         110 :             type_slope_stage = SlopeStage::FINAL;
     118             : 
     119             : #if AP_LANDINGGEAR_ENABLED
     120             :             // Check if the landing gear was deployed before landing
     121             :             // If not - go around
     122         110 :             AP_LandingGear *LG_inst = AP_LandingGear::get_singleton();
     123         110 :             if (LG_inst != nullptr && !LG_inst->check_before_land()) {
     124           0 :                 type_slope_request_go_around();
     125           0 :                 GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Landing gear was not deployed");
     126             :             }
     127             : #endif
     128             :         }
     129             : 
     130       18153 :         if (gps.ground_speed() < 3) {
     131             :             // reload any airspeed or groundspeed parameters that may have
     132             :             // been set for landing. We don't do this till ground
     133             :             // speed drops below 3.0 m/s as otherwise we will change
     134             :             // target speeds too early.
     135       10191 :             aparm.airspeed_cruise.load();
     136       10191 :             aparm.min_groundspeed.load();
     137       10191 :             aparm.throttle_cruise.load();
     138             :         }
     139       37991 :     } else if (type_slope_stage == SlopeStage::APPROACH && pre_flare_airspeed > 0) {
     140           0 :         bool reached_pre_flare_alt = pre_flare_alt > 0 && (height <= pre_flare_alt);
     141           0 :         bool reached_pre_flare_sec = pre_flare_sec > 0 && (height <= sink_rate * pre_flare_sec);
     142           0 :         if (reached_pre_flare_alt || reached_pre_flare_sec) {
     143           0 :             type_slope_stage = SlopeStage::PREFLARE;
     144             :         }
     145             :     }
     146             : 
     147             :     /*
     148             :       when landing we keep the L1 navigation waypoint 200m ahead. This
     149             :       prevents sudden turns if we overshoot the landing point
     150             :      */
     151       37991 :     Location land_WP_loc = next_WP_loc;
     152             : 
     153       37991 :     int32_t land_bearing_cd = prev_WP_loc.get_bearing_to(next_WP_loc);
     154       37991 :     land_WP_loc.offset_bearing(land_bearing_cd * 0.01f, prev_WP_loc.get_distance(current_loc) + 200);
     155       37991 :     nav_controller->update_waypoint(prev_WP_loc, land_WP_loc);
     156             : 
     157             :     // once landed and stationary, post some statistics
     158             :     // this is done before disarm_if_autoland_complete() so that it happens on the next loop after the disarm
     159       37991 :     if (type_slope_flags.post_stats && !is_armed) {
     160         110 :         type_slope_flags.post_stats = false;
     161         110 :         GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Distance from LAND point=%.2fm", (double)current_loc.get_distance(next_WP_loc));
     162             :     }
     163             : 
     164             :     // check if we should auto-disarm after a confirmed landing
     165       37991 :     if (type_slope_stage == SlopeStage::FINAL) {
     166       26143 :         disarm_if_autoland_complete_fn();
     167             :     }
     168             : 
     169       37991 :     if (mission.continue_after_land() &&
     170           0 :         type_slope_stage == SlopeStage::FINAL &&
     171       37991 :         gps.status() >= AP_GPS_FixType::FIX_3D &&
     172           0 :         gps.ground_speed() < 1) {
     173             :         /*
     174             :           user has requested to continue with mission after a
     175             :           landing. Return true to allow for continue
     176             :          */
     177           0 :         return true;
     178             :     }
     179             : 
     180             :     /*
     181             :       we return false as a landing mission item never completes
     182             : 
     183             :       we stay on this waypoint unless the GCS commands us to change
     184             :       mission item, reset the mission, command a go-around or finish
     185             :       a land_abort procedure.
     186             :      */
     187       37991 :     return false;
     188             : }
     189             : 
     190        6097 : void AP_Landing::type_slope_adjust_landing_slope_for_rangefinder_bump(AP_FixedWing::Rangefinder_State &rangefinder_state, Location &prev_WP_loc, Location &next_WP_loc, const Location &current_loc, const float wp_distance, int32_t &target_altitude_offset_cm)
     191             : {
     192        6097 :     if (!rangefinder_state.in_use) {
     193        6097 :         return;
     194             :     }
     195             : 
     196             :     // check the rangefinder correction for a large change. When found, recalculate the glide slope. This is done by
     197             :     // determining the slope from your current location to the land point then following that back up to the approach
     198             :     // altitude and moving the prev_wp to that location. From there
     199           0 :     float correction_delta = fabsf(rangefinder_state.last_stable_correction) - fabsf(rangefinder_state.correction);
     200             : 
     201           0 :     if (slope_recalc_shallow_threshold <= 0 ||
     202           0 :             fabsf(correction_delta) < slope_recalc_shallow_threshold) {
     203           0 :         return;
     204             :     }
     205             : 
     206           0 :     rangefinder_state.last_stable_correction = rangefinder_state.correction;
     207             : 
     208           0 :     float corrected_alt_m = (adjusted_altitude_cm_fn() - loc_alt_AMSL_cm(next_WP_loc))*0.01f - rangefinder_state.correction;
     209           0 :     float total_distance_m = prev_WP_loc.get_distance(next_WP_loc);
     210           0 :     float top_of_glide_slope_alt_m = total_distance_m * corrected_alt_m / wp_distance;
     211           0 :     prev_WP_loc.set_alt_cm(top_of_glide_slope_alt_m*100 + loc_alt_AMSL_cm(next_WP_loc), Location::AltFrame::ABSOLUTE);
     212             : 
     213             :     // re-calculate auto_state.land_slope with updated prev_WP_loc
     214           0 :     setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude_offset_cm);
     215             : 
     216           0 :     if (rangefinder_state.correction >= 0) { // we're too low or object is below us
     217             :         // correction positive means we're too low so we should continue on with
     218             :         // the newly computed shallower slope instead of pitching/throttling up
     219             : 
     220           0 :     } else if (slope_recalc_steep_threshold_to_abort > 0 && !type_slope_flags.has_aborted_due_to_slope_recalc) {
     221             :         // correction negative means we're too high and need to point down (and speed up) to re-align
     222             :         // to land on target. A large negative correction means we would have to dive down a lot and will
     223             :         // generating way too much speed that we can not bleed off in time. It is better to remember
     224             :         // the large baro altitude offset and abort the landing to come around again with the correct altitude
     225             :         // offset and "perfect" slope.
     226             : 
     227             :         // calculate projected slope with projected alt
     228           0 :         float new_slope_deg = degrees(atanf(slope));
     229           0 :         float initial_slope_deg = degrees(atanf(initial_slope));
     230             : 
     231             :         // is projected slope too steep?
     232           0 :         if (new_slope_deg - initial_slope_deg > slope_recalc_steep_threshold_to_abort) {
     233           0 :             GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing slope too steep, aborting (%.0fm %.1fdeg)",
     234             :                                              (double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
     235           0 :             alt_offset = rangefinder_state.correction;
     236           0 :             flags.commanded_go_around = true;
     237           0 :             type_slope_flags.has_aborted_due_to_slope_recalc = true; // only allow this once.
     238           0 :             Log();
     239             :         }
     240             :     }
     241             : }
     242             : 
     243           2 : bool AP_Landing::type_slope_request_go_around(void)
     244             : {
     245           2 :     flags.commanded_go_around = true;
     246           2 :     return true;
     247             : }
     248             : 
     249             : /*
     250             :   a special glide slope calculation for the landing approach
     251             : 
     252             :   During the land approach use a linear glide slope to a point
     253             :   projected through the landing point. We don't use the landing point
     254             :   itself as that leads to discontinuities close to the landing point,
     255             :   which can lead to erratic pitch control
     256             :  */
     257        6097 : void AP_Landing::type_slope_setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location &current_loc, int32_t &target_altitude_offset_cm)
     258             : {
     259        6097 :     float total_distance = prev_WP_loc.get_distance(next_WP_loc);
     260             : 
     261             :     // If someone mistakenly puts all 0's in their LAND command then total_distance
     262             :     // will be calculated as 0 and cause a divide by 0 error below.  Lets avoid that.
     263        6097 :     if (total_distance < 1) {
     264           0 :         total_distance = 1;
     265             :     }
     266             : 
     267             :     // height we need to sink for this WP
     268        6097 :     float sink_height = (loc_alt_AMSL_cm(prev_WP_loc) - loc_alt_AMSL_cm(next_WP_loc))*0.01f;
     269             : 
     270             :     // current ground speed
     271        6097 :     float groundspeed = ahrs.groundspeed();
     272        6097 :     if (groundspeed < 0.5f) {
     273           0 :         groundspeed = 0.5f;
     274             :     }
     275             : 
     276             :     // calculate time to lose the needed altitude
     277        6097 :     float sink_time = total_distance / groundspeed;
     278        6097 :     if (sink_time < 0.5f) {
     279           0 :         sink_time = 0.5f;
     280             :     }
     281             : 
     282             :     // find the sink rate needed for the target location
     283        6097 :     float sink_rate = sink_height / sink_time;
     284             : 
     285             :     // the height we aim for is the one to give us the right flare point
     286        6097 :     float aim_height = flare_sec * sink_rate;
     287        6097 :     if (aim_height <= 0) {
     288           0 :         aim_height = flare_alt;
     289             :     }
     290             : 
     291             :     // don't allow the aim height to be too far above LAND_FLARE_ALT
     292        6097 :     if (flare_alt > 0 && aim_height > flare_alt*2) {
     293        4094 :         aim_height = flare_alt*2;
     294             :     }
     295             : 
     296             :     // calculate time spent in flare assuming the sink rate reduces over time from sink_rate at aim_height
     297             :     // to tecs_controller->get_land_sinkrate() at touchdown
     298        6097 :     const float weight = constrain_float(0.01f*(float)flare_effectivness_pct, 0.0f, 1.0f);
     299        6097 :     const float flare_sink_rate_avg = MAX(weight * tecs_Controller->get_land_sinkrate() + (1.0f - weight) * sink_rate, 0.1f);
     300        6097 :     const float flare_time = aim_height / flare_sink_rate_avg;
     301             : 
     302             :     // distance to flare is based on ground speed, adjusted as we
     303             :     // get closer. This takes into account the wind
     304        6097 :     float flare_distance = groundspeed * flare_time;
     305             : 
     306             :     // don't allow the flare before half way along the final leg
     307        6097 :     if (flare_distance > total_distance*0.5f) {
     308           0 :         flare_distance = total_distance*0.5f;
     309             :     }
     310             : 
     311             :     // project a point 500 meters past the landing point, passing
     312             :     // through the landing point
     313        6097 :     const float land_projection = 500;
     314        6097 :     int32_t land_bearing_cd = prev_WP_loc.get_bearing_to(next_WP_loc);
     315             : 
     316             :     // now calculate our aim point, which is before the landing
     317             :     // point and above it
     318        6097 :     Location loc = next_WP_loc;
     319        6097 :     loc.change_alt_frame(Location::AltFrame::ABSOLUTE);
     320        6097 :     loc.offset_bearing(land_bearing_cd * 0.01f, -flare_distance);
     321        6097 :     loc.alt += aim_height*100;
     322             : 
     323             :     // calculate slope to landing point
     324        6097 :     bool is_first_calc = is_zero(slope);
     325        6097 :     slope = (sink_height - aim_height) / (total_distance - flare_distance);
     326        6097 :     if (is_first_calc) {
     327         109 :         GCS_SEND_TEXT(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
     328             :     }
     329             : 
     330             :     // calculate point along that slope 500m ahead
     331        6097 :     loc.offset_bearing(land_bearing_cd * 0.01f, land_projection);
     332        6097 :     loc.offset_up_m(-slope * land_projection);
     333             : 
     334             :     // setup the offset_cm for set_target_altitude_proportion()
     335        6097 :     target_altitude_offset_cm = loc.alt - loc_alt_AMSL_cm(prev_WP_loc);
     336             : 
     337             :     // calculate the proportion we are to the target
     338        6097 :     float land_proportion = current_loc.line_path_proportion(prev_WP_loc, loc);
     339             : 
     340             :     // now setup the glide slope for landing
     341        6097 :     set_target_altitude_proportion_fn(loc, 1.0f - land_proportion);
     342             : 
     343             :     // stay within the range of the start and end locations in altitude
     344        6097 :     constrain_target_altitude_location_fn(loc, prev_WP_loc);
     345        6097 : }
     346             : 
     347       35442 : float AP_Landing::type_slope_get_target_airspeed_ms(void)
     348             : {
     349             :     // we're landing, check for custom approach and
     350             :     // pre-flare airspeeds. Also increase for head-winds
     351             : 
     352             :     // default landing target airspeed is the average of cruise and
     353             :     // minimum airspeed:
     354       35442 :     float target_airspeed_ms = 0.5f * (aparm.airspeed_cruise + aparm.airspeed_min);
     355             : 
     356             :     // land airspeed can be explicitly specified:
     357       35442 :     const float land_airspeed = tecs_Controller->get_land_airspeed();
     358       35442 :     if (land_airspeed >= 0) {
     359         370 :         target_airspeed_ms = land_airspeed;
     360             :     }
     361             : 
     362       35442 :     switch (type_slope_stage) {
     363        5861 :     case SlopeStage::NORMAL:
     364        5861 :         target_airspeed_ms = aparm.airspeed_cruise;
     365        5861 :         break;
     366        6097 :     case SlopeStage::APPROACH:
     367        6097 :         break;
     368       23484 :     case SlopeStage::PREFLARE:
     369             :     case SlopeStage::FINAL:
     370       23484 :         if (pre_flare_airspeed > 0) {
     371             :             // if we just preflared then continue using the pre-flare airspeed during final flare
     372           0 :             target_airspeed_ms = pre_flare_airspeed;
     373             :         }
     374       23484 :         break;
     375             :     }
     376             : 
     377             :     // when landing, add scaled amount of head-wind based on a
     378             :     // percentage-parameter
     379       35442 :     const float head_wind_comp = constrain_float(wind_comp, 0.0f, 100.0f)*0.01;
     380       35442 :     const float head_wind_compensation_ms = ahrs.head_wind() * head_wind_comp;
     381             : 
     382       35442 :     const float max_airspeed_ms = AP_Landing::allow_max_airspeed_on_land() ? aparm.airspeed_max : aparm.airspeed_cruise;
     383             : 
     384       35442 :     return constrain_float(target_airspeed_ms + head_wind_compensation_ms, target_airspeed_ms, max_airspeed_ms);
     385             : }
     386             : 
     387      203106 : int32_t AP_Landing::type_slope_constrain_roll(const int32_t desired_roll_cd, const int32_t level_roll_limit_cd)
     388             : {
     389      203106 :     if (type_slope_stage == SlopeStage::FINAL) {
     390      135720 :         return constrain_int32(desired_roll_cd, level_roll_limit_cd * -1, level_roll_limit_cd);
     391             :     } else {
     392       67386 :         return desired_roll_cd;
     393             :     }
     394             : }
     395             : 
     396      858102 : bool AP_Landing::type_slope_is_flaring(void) const
     397             : {
     398      858102 :     return (type_slope_stage == SlopeStage::FINAL);
     399             : }
     400             : 
     401      176746 : bool AP_Landing::type_slope_is_on_final(void) const
     402             : {
     403      353492 :     return (type_slope_stage == SlopeStage::PREFLARE ||
     404      353492 :             type_slope_stage == SlopeStage::FINAL);
     405             : }
     406             : 
     407      251769 : bool AP_Landing::type_slope_is_on_approach(void) const
     408             : {
     409      424234 :     return (type_slope_stage == SlopeStage::APPROACH ||
     410      424234 :             type_slope_stage == SlopeStage::PREFLARE);
     411             : }
     412             : 
     413         690 : bool AP_Landing::type_slope_is_expecting_impact(void) const
     414             : {
     415         690 :     return type_slope_is_on_final();
     416             : }
     417             : 
     418           0 : bool AP_Landing::type_slope_is_complete(void) const
     419             : {
     420           0 :     return (type_slope_stage == SlopeStage::FINAL);
     421             : }
     422             : 
     423             : #if HAL_LOGGING_ENABLED
     424       54686 : void AP_Landing::type_slope_log(void) const
     425             : {
     426             : // @LoggerMessage: LAND
     427             : // @Description: Slope Landing data
     428             : // @Field: TimeUS: Time since system startup
     429             : // @Field: stage: progress through landing sequence
     430             : // @Field: f1: Landing flags
     431             : // @Field: f2: Slope-specific landing flags
     432             : // @Field: slope: Slope to landing point
     433             : // @Field: slopeInit: Initial slope to landing point
     434             : // @Field: altO: Rangefinder correction
     435             : // @Field: fh: Height for flare timing.
     436      109372 :     AP::logger().WriteStreaming("LAND", "TimeUS,stage,f1,f2,slope,slopeInit,altO,fh", "QBBBffff",
     437             :                                             AP_HAL::micros64(),
     438             :                                             type_slope_stage,
     439             :                                             flags,
     440             :                                             type_slope_flags,
     441       54686 :                                             (double)slope,
     442       54686 :                                             (double)initial_slope,
     443       54686 :                                             (double)alt_offset,
     444       54686 :                                             (double)height_flare_log);
     445       54686 : }
     446             : #endif
     447             : 
     448      386342 : bool AP_Landing::type_slope_is_throttle_suppressed(void) const
     449             : {
     450      386342 :     return type_slope_stage == SlopeStage::FINAL;
     451             : }

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