|
Function Name  |
Hit count  |
| Matrix3<double>::from_euler(double, double, double) |
997550 |
| Matrix3<double>::from_euler312(double, double, double) |
283576 |
| Matrix3<double>::from_rotation(Rotation) |
0 |
| Matrix3<double>::from_axis_angle(Vector3<double> const&, double) |
0 |
| Matrix3<double>::invert() |
0 |
| Matrix3<double>::rotate(Vector3<double> const&) |
0 |
| Matrix3<double>::normalize() |
0 |
| Matrix3<float>::from_euler(float, float, float) |
263106820 |
| Matrix3<float>::from_euler312(float, float, float) |
86365 |
| Matrix3<float>::from_rotation(Rotation) |
180718 |
| Matrix3<float>::from_axis_angle(Vector3<float> const&, float) |
0 |
| Matrix3<float>::invert() |
6302 |
| Matrix3<float>::rotate(Vector3<float> const&) |
389453244 |
| Matrix3<float>::normalize() |
347759103 |
| Matrix3<double>::transposed() const |
10709 |
| Matrix3<double>::to_euler312() const |
284228 |
| Matrix3<double>::mul_transpose(Vector3<double> const&) const |
23255649 |
| Matrix3<double>::det() const |
0 |
| Matrix3<double>::mulXY(Vector3<double> const&) const |
0 |
| Matrix3<double>::inverse(Matrix3<double>&) const |
0 |
| Matrix3<double>::to_euler(double*, double*, double*) const |
10090 |
| Matrix3<double>::operator*(Vector3<double> const&) const |
272519718 |
| Matrix3<double>::operator*(Matrix3<double> const&) const |
14762 |
| Matrix3<float>::transposed() const |
988362759 |
| Matrix3<float>::to_euler312() const |
2217417 |
| Matrix3<float>::mul_transpose(Vector3<float> const&) const |
229010294 |
| Matrix3<float>::det() const |
6314 |
| Matrix3<float>::mulXY(Vector3<float> const&) const |
1488533 |
| Matrix3<float>::inverse(Matrix3<float>&) const |
6308 |
| Matrix3<float>::to_euler(float*, float*, float*) const |
653720199 |
| Matrix3<float>::operator*(Vector3<float> const&) const |
3912077079 |
| Matrix3<float>::operator*(Matrix3<float> const&) const |
255288606 |