|
Function Name  |
Hit count  |
| Vector3<double>::offset_bearing(double, double, double) |
0 |
| Vector3<double>::rotate_inverse(Rotation) |
0 |
| Vector3<double>::segment_plane_intersect(Vector3<double> const&, Vector3<double> const&, Vector3<double> const&, Vector3<double> const&) |
0 |
| Vector3<double>::segment_to_segment_closest_point(Vector3<double> const&, Vector3<double> const&, Vector3<double> const&, Vector3<double> const&, Vector3<double>&) |
0 |
| Vector3<double>::point_on_line_closest_to_other_point(Vector3<double> const&, Vector3<double> const&, Vector3<double> const&) |
0 |
| Vector3<double>::closest_distance_between_line_and_point(Vector3<double> const&, Vector3<double> const&, Vector3<double> const&) |
0 |
| Vector3<double>::rotate_xy(double) |
0 |
| Vector3<int>::operator+=(Vector3<int> const&) |
0 |
| Vector3<double>::mul_rowcol(Vector3<double> const&) const |
0 |
| Vector3<double>::row_times_mat(Matrix3<double> const&) const |
0 |
| Vector3<double>::distance_to_segment(Vector3<double> const&, Vector3<double> const&) const |
0 |
| Vector3<double>::angle(Vector3<double> const&) const |
0 |
| Vector3<short>::operator==(Vector3<short> const&) const |
0 |
| Vector3<float>::closest_distance_between_line_and_point(Vector3<float> const&, Vector3<float> const&, Vector3<float> const&) |
2 |
| Vector3<double>::is_inf() const |
2 |
| Vector3<double>::limit_length_xy(double) |
4 |
| Vector3<float>::limit_length_xy(float) |
4 |
| Vector3<double>::operator==(Vector3<double> const&) const |
29 |
| Vector3<float>::rotate_xy(float) |
103 |
| Vector3<float>::mul_rowcol(Vector3<float> const&) const |
402 |
| Vector3<float>::row_times_mat(Matrix3<float> const&) const |
402 |
| Vector3<float>::segment_plane_intersect(Vector3<float> const&, Vector3<float> const&, Vector3<float> const&, Vector3<float> const&) |
1176 |
| Vector3<float>::segment_to_segment_closest_point(Vector3<float> const&, Vector3<float> const&, Vector3<float> const&, Vector3<float> const&, Vector3<float>&) |
1180 |
| Vector3<float>::offset_bearing(float, float, float) |
56496 |
| Vector3<float>::distance_to_segment(Vector3<float> const&, Vector3<float> const&) const |
57753 |
| Vector3<float>::point_on_line_closest_to_other_point(Vector3<float> const&, Vector3<float> const&, Vector3<float> const&) |
326051 |
| Vector3<double>::operator-() const |
595103 |
| Vector3<double>::rotate(Rotation) |
939395 |
| Vector3<double>::operator!=(Vector3<double> const&) const |
3400698 |
| Vector3<float>::operator!=(Vector3<float> const&) const |
15842458 |
| Vector3<double>::operator%(Vector3<double> const&) const |
113726285 |
| Vector3<double>::operator*(Vector3<double> const&) const |
118676427 |
| Vector3<float>::angle(Vector3<float> const&) const |
121862961 |
| Vector3<float>::operator==(Vector3<float> const&) const |
139205957 |
| Vector3<double>::operator/=(double) |
218074216 |
| Vector3<float>::rotate_inverse(Rotation) |
225441595 |
| Vector3<double>::is_nan() const |
267514077 |
| Vector3<double>::operator*=(double) |
369579462 |
| Vector3<double>::operator-=(Vector3<double> const&) |
488866316 |
| Vector3<double>::length() const |
584405116 |
| Vector3<float>::is_inf() const |
594963795 |
| Vector3<float>::operator*=(float) |
607638462 |
| Vector3<double>::operator+(Vector3<double> const&) const |
640495521 |
| Vector3<float>::is_nan() const |
718238423 |
| Vector3<double>::operator/(double) const |
736427305 |
| Vector3<float>::operator-() const |
872506434 |
| Vector3<float>::operator/=(float) |
905816610 |
| Vector3<double>::operator-(Vector3<double> const&) const |
951076227 |
| Vector3<float>::operator-=(Vector3<float> const&) |
1178354818 |
| Vector3<double>::operator+=(Vector3<double> const&) |
1191399833 |
| Vector3<double>::operator*(double) const |
1263066535 |
| Vector3<float>::operator/(float) const |
1390557412 |
| Vector3<float>::operator*(Vector3<float> const&) const |
1572922864 |
| Vector3<float>::operator%(Vector3<float> const&) const |
1719545552 |
| Vector3<float>::length() const |
2532104465 |
| Vector3<float>::operator-(Vector3<float> const&) const |
3377038100 |
| Vector3<float>::rotate(Rotation) |
4390046045 |
| Vector3<float>::operator+(Vector3<float> const&) const |
9036855020 |
| Vector3<float>::operator+=(Vector3<float> const&) |
11489509924 |
| Vector3<float>::operator*(float) const |
21526291517 |